[PhysicsParts]
NumberOfPhysicsParts = 1
NumberOfConstraints = 0
NumberOfIterations = 1
SimulationHz = 25.000000


[PhysicsPart1]

; in pounds   

Weight = 300

; in g's (1.0 = normal gravity)

GravityScale = 0.0

;x = pitch, y = yaw, z = roll
;Scaled values calculated from measured inertia.

InertiaScale = 0.0, 0.0, 0.0

; referenced from soultree 0, 0, 0

;CofG = 0.0, 0.5, 0.5
CofG = 0.0, 1.5, 0.0

CollisionCofGOffset = 0.0, 0.0, 0.0

SpringStiffness = 2.0
SpringDamping   = 0.3
MaxPenetration  = 1.0

DefaultVelocityDamping    = 0.96, 0.96, 0.96
DefaultAngularRateDamping = 1.0, 1.0, 1.0

FrictionZone1 = 0.15
BodyFriction  = 0.1


; Unique settings for the balloon.

WindStrength  = 220.0, 100.0, 220.0
WindIntensity = 0.02,  0.02,  0.02

MinBalloonCollisionDistance = 200.0
MaxWorldCenterDistance      = 2500.0
MinAltitude                 = 30.0
MaxAltitude                 = 90.0

CollisionForceStrength = 30.0


